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> I thought stuff like SDL was used precisely because it abstracted away all the crappy parts of openGL and gave you an easier API to work with? No. SDL only d
by exDM69 14y ago
> I thought stuff like SDL was used precisely because it abstracted away all the crappy parts of openGL and gave you an easier API to work with?
No. SDL only deals with the platform specific parts like windowing and OpenGL initialization. It does not do any OpenGL for you.
GLFW is another popular tool for the same purpose.