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OpenGL ES 2.0 is close to the "clean parts" too. I think targeting that subset of the API is a great way to keep OpenGL code totally sane and manageable.
by jcromartie 14y ago
OpenGL ES 2.0 is close to the "clean parts" too. I think targeting that subset of the API is a great way to keep OpenGL code totally sane and manageable.
- exDM69 14y agoGLES2, GL3 and GL4 are the "clean parts" only, OpenGL 1.x features have been removed. But the API is still a mess and has all the design mistakes dating back to 1992.