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id Software writes all of it's games using OpenGL, and they always create state of the art engines
by darkstalker 14y ago
id Software writes all of it's games using OpenGL, and they always create state of the art engines
- naitbit 14y agoYes but Carmack also said that he now prefers D3D[1] and that difference between OpenGl and D3d does not really matter: "It’s interesting how little of the technology cares what API you’re using and what generation of the technology you’re on. You’ve got a small handful of files that care about what API they’re on, and millions of lines of code that are agnostic to the platform that they’re on." [2] [1]http://news.ycombinator.com/item?id=2313661 http://news.ycombinator.com/item?id=2313661 [2] http://www.maximumpc.com/article/features/e3_2008_the_john_carmack_interview_rage_id_tech_6_doom_4_details_and_more http://www.maximumpc.com/article/features/e3_2008_the_john_c...
- cobrausn 14y agoIt isn't because OpenGL is better. It's simply inertia. Don't take my word for it - take Carmack's. http://www.tomshardware.com/news/john-Carmack-DirectX-OpenGL-API-Doom,12372.html http://www.tomshardware.com/news/john-Carmack-DirectX-OpenGL... I do all my graphics work in OpenGL, but I'm aware of its shortcomings.