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OpenGL 2.0 ES is absolutely horrible - it's 3 generations behind on hardware capabilities even in mobile devices, for eg. even tough almost all chips on mobile
by moonchrome 14y ago
OpenGL 2.0 ES is absolutely horrible - it's 3 generations behind on hardware capabilities even in mobile devices, for eg. even tough almost all chips on mobile support multiple render targets (MRT) I haven't seen a way to do this in ES with any extension yet, even in WebGL. MRT is some pretty basic SM3 (Direct3D 9) level stuff and is required for a lot of cool rendering techniques.