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> Given that OGL doesn't support many niceties that DX does; one can assume not. This is incorrect. OpenGL is almost feature equivalent to D3D. Properly done,
by exDM69 14y ago
> Given that OGL doesn't support many niceties that DX does; one can assume not.
This is incorrect. OpenGL is almost feature equivalent to D3D.
Properly done, they should be able to get similar results. If they spend a lot of effort on it, they should be able to get bit accurate results.
- nbevans 14y agoThe blog post makes no mention of the steps they went through to achieve quality parity though. So one can assume that they did not.