3 ms·
It still implies the Direct3D implementation stayed at 270fps. I wonder how Windows+OpenGL fared before the optimisations; presumably it was lower than 270 or O
by obtu 14y ago
It still implies the Direct3D implementation stayed at 270fps. I wonder how Windows+OpenGL fared before the optimisations; presumably it was lower than 270 or OpenGL would have been the baseline.