19 ms·
I've noticed that quakelive runs noticeably faster on linux than on windows. strangely though this doesnt seem to be related to fps, but rather appears to stem
by jcfrei 14y ago
I've noticed that quakelive runs noticeably faster on linux than on windows. strangely though this doesnt seem to be related to fps, but rather appears to stem from mouse latency (in other words the game just appears more responsive on linux) - has anyone made similar observations?
- Karunamon 14y agoCould be the mouse acceleration.. great for general use, rubbish for gaming. Windows makes you jump through many hoops (think registry hacks) in order to disable that function on almost any version of their OS. I don't know of any Linux distros (correct me if I'm wrong here) that do that by default.
- gcp 14y agoDisabling mouse acceleration in Windows is a single checkbox exactly where you'd expect it: in the mouse control panel. Disabling it in Linux: depends on the desktop environment. KDE has it on by default, can be disabled in much the same way as on Windows. Same for the GNOME desktop in Ubuntu: enabled by default. Disabling mouse acceleration if your mouses' firmware does it: hopeless in Linux and in Windows. If you're lucky the mouse vendor has some Windows program that allows access to it. Note that in all cases, disabling is easier or possible on Windows than on Linux.
- Karunamon 14y ago>Disabling mouse acceleration in Windows is a single checkbox exactly where you'd expect it: in the mouse control panel. No it isn't. If you uncheck the pointer precision box, there's still a level of acceleration happening behind the scenes, as late as Windows 7, that still requires registry changes to disable. http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-...
- gcp 14y agoThe post actually explains this is only needed for some old Windows games (predating Windows XP!) that mistakenly re-enable mouse acceleration themselves.
- ricardobeat 14y agoQuake, mentioned by the OP, is one of those old games where this fix is needed. You'd know this if you played Counter-Strike :)
- miasma 14y agoIn my experience Linux mouse acceleration is actually more customisable than in Windows; X11 has several related options that can be added to your xorg.conf or changed without restarting X with xinput. http://www.x.org/wiki/Development/Documentation/PointerAcceleration/ http://www.x.org/wiki/Development/Documentation/PointerAccel... has a good rundown of all the options, perhaps the most important being the "Acceleration Profile", which can be set to -1 to disable acceleration. As for firmware related acceleration, I've not ran into any - but I can certainly imagine this being something easier to manage under Windows, considering practically all "gaming" mice are aimed at Windows users.
- gcp 14y agoAs for firmware related acceleration, I've not ran into any - but I can certainly imagine this being something easier to manage under Windows, considering practically all "gaming" mice are aimed at Windows users. It's a feature of some mice. If it can't be disabled, it's a misfeature for gaming. Curiously some gaming mice are sold with acceleration that can't be disabled: http://www.saunalahti.fi/~cse/temp/mice.html http://www.saunalahti.fi/~cse/temp/mice.html