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> it is simple, but not easy Mom always taught me the polite way of saying this is that something is then 'straightforward'. The matrix here is: Steps are cl
by Balgair 2y ago
> it is simple, but not easy
Mom always taught me the polite way of saying this is that something is then 'straightforward'.
The matrix here is:
Steps are clear, but difficult to take > 'straightforward'
Steps are clear, but easy to take > 'trivial, easy, simple, etc'
Steps are unclear, but difficult to take > 'hard, impossible, non-trivial, etc'
Steps are unclear, but easy to take > 'should be a lark, non-obvious, etc'
- baxtr 2y agoNot sure I understand. What are the two axes? Clarity and difficulty? If so what are examples? - Clarity high, difficulty high: Iron Man - Clarity high, difficulty low: online shopping - Clarity low, difficulty low: ?? - Clarity low, difficulty high: starting a new business
- achierius 2y agoAn example for clarity low, difficulty low might be making an app in an unfamiliar framework, or something like "organize that pile of boxes in the corner of my room".
- Balgair 2y agoYes, pretty much. Difficulty of the next achievement/step vs. the ability to know what that next step is > - Clarity low, difficulty low: ?? I'd say navigation here. Like, finding that new restaurant or traveling overland without maps. Easy to just drive/walk there, hard to find the place though. Kinda relates to David Epstein's kind vs. unkind learning environments too.