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John Carmack answers comments on their kickstarter page - how cool is that? He gives more technical information: "Technical comments based on the prototype un
by maayank 14y ago
John Carmack answers comments on their kickstarter page - how cool is that?
He gives more technical information:
"Technical comments based on the prototype unit I have been using and conversations with Palmer:
The display is a single 1280x800 panel; each eye only sees a 640x800 image stretched across the huge field of view. The perceived resolution is therefore much lower than even previous generation consumer HMDs. If you are looking for high resolution, this isn't for you. For immersion, the high FOV is much, much more important, though.
It is not wireless.
The prototype was analog VGA, but I think the kickstarter versions are DVI.
Everyone commented on how light the prototype was, especially compared to the Sony HMD.
The early prototype could not be worn with glasses. If you modify it to stand off far enough from the face to allow glasses, the fov will be reduced a lot. One reason it can be so light is that it has smallish lenses very close to your eyes. With the limited resolution, you don't really need 20/20 effective vision.
I hope someone experiments with the kits and builds a variable focus version, but the standard system is fixed focus."
- brennenHN 14y agoHow far away from the eyes are the screens going to be? Would glasses really be necessary at that distance?
- _frog 14y agoGlasses aren't just for distance vision, hence why many DSLR cameras have adjustable focus on the viewfinder.
- wccrawford 14y agoIt depends on how good your eyes are. Mine are bad enough that I expect to have trouble seeing it. Most people's glasses aren't nearly as strong as mine.
- maayank 14y agowhat number of you consider as a cutoff?
- wccrawford 14y agoI've never used the device. I'm just making guestimates based on past experience with head-mounted displays with and without my glasses. My eyes are about -6. There is about 1 inch in which I can focus clearly without my glasses. Nearer or farther and things get blurry. Most HMDs that I've used are at the outside of this range and are slightly blurry, but barely usable. They're saying this one has a lens that is closer, but they don't say how far the screen is. I'm guessing the screen will be about the same distance, but the lens will be stretching the screen to wrap around your vision. There's talk about a fish-eye effect that I believe they're using to have more of the pixels in your main vision, and fewer in your periphery, since that's where yours are most sensitive. Edit: A choice quote I found: We played without our prescription glasses, so our vision was blurry enough that it didn't affect our gameplay. However, one of our video production members with better vision noticed the low resolution and felt it took away from the experience. http://www.theverge.com/2012/5/30/3052191/doom-3-bfg-edition-announced-for-the-fall-we-try-it-with-john http://www.theverge.com/2012/5/30/3052191/doom-3-bfg-edition...