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PS3 was wacky, but the 360 wasn't that different from a PC at the time. There were some differences in rendering API, it had a few features not available on PC
by trashface 2y ago
PS3 was wacky, but the 360 wasn't that different from a PC at the time. There were some differences in rendering API, it had a few features not available on PC hardware. And the CPU cores were actually slower than an equivalent intel, but you had 6 of them, rare for the time. If your game was relatively portable and already used a API relatively close to D3D, it wasn't too hard to bring it up on the 360. I worked on a 360 game FWIW.
- jamesfinlayson 2y agoWhich game?
- trashface 2y agoIt was an early xbox live arcade game. Not AAA.
- rekoil 2y agoXbox 360 is also a PowerPC architecture, which on its own makes it quite a bit different from normal PC hardware, and even if that's a target that's more common to emulate there's still heavy performance losses in doing so. It might have been easier to port to because of good OS design, but running games for it will still be inefficient compared to running on actual hardware.
- iforgotpassword 2y ago360 emulation was already quite good a year ago, now there's even an experimental fork of xenon that does recompilation for even more performance.
- rickdeckard 2y agoRegardless of the D3D-like API-layer (which helped Microsoft compensate for the peculiarities of PowerPC), they're both PowerPC architectures. You apparently don't know the Story how Sony spent big R&D-money with IBM to transition from MIPS to the custom PowerPC Cell Architecture, while IBM was already selling parts of this development to Microsoft for Xbox 360, and Microsoft ultimately beating Sony in market-launch with a chipset Sony partially financed...[0] There's a nice book about it from two of the IBM Chip-Designers called "The Race for a New Game Machine" by David Shippy and Mickie Phipps [0] https://www.theguardian.com/technology/blog/2009/jan/01/sony-xbox-ibm https://www.theguardian.com/technology/blog/2009/jan/01/sony...
- PaulHoule 2y agoNintendo also used PowerPC for GameCube, Wii and Wii U.
- trashface 2y agoThe PS3 system design was radically different. We considering porting the same PC game we (relatively) easily ported to 360 to that platform, but rejected it because it would be months of work, at least. Didn't matter that it was a similar CPU (technically) to the 360.
- pjmlp 2y agoMicrosoft was helped by PS 3 being a pain to program, given the Cell architecture, a mistake that Sony didn't repeat, and hence why the 360 was the only XBox that had an upper hand against Sony.
- maximilianburke 2y agoThe 360 had three hyperthreaded cores, not six.
- trashface 2y agoIt had 6 hardware threads, but yes pedantically there were three cores.