4 ms·
I been to the forum of this project, and it's nothing like the ouya. Why? because the Oculus exists, there are prototypes running Doom3 since E3. Granted, thos
by JVIDEL 14y ago
I been to the forum of this project, and it's nothing like the ouya.
Why? because the Oculus exists, there are prototypes running Doom3 since E3. Granted, those units are held together by duct tape which is not exactly consumer-grade, but.it.works, and that's what matters here.
Valve and Epic support probably (I hope) means they are going to use the Oculus SDK so that most Source and Unreal-based PC games could be patched and thus used with the Oculus.
Now consoles, the problem with MSFT/Sony using this for the Durango/PS4 is that they would have to include one with each console sold, else you have the chicken and the egg situation where developers don't support it because it lacks an installed base and gamers don't buy it because it only has a few games.
The Wiimote for example was meant to be an accessory for the Gamecube, but Nintendo knew that was a possibility so they decided to wait and launch it with the Wii instead.