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> While I don't disagree with your point, I think VR's issue is that most people don't want to strap things to their face. I'd go the opposite way. The problem
by arkh 2y ago
> While I don't disagree with your point, I think VR's issue is that most people don't want to strap things to their face.
I'd go the opposite way. The problem with current VR is it is just some goggles. What you really want is a full exoskeleton to capture all your movement and add some force feedback. Put it on servos so you can add a little free fall here and there, some fans around to get the feeling of wind. Yeah it would not be cheap (at least at first).
- IggleSniggle 2y agoHave you tried current gen VR? Honestly, the experience of playing VR Ping pong is SO much like the real thing on the Quest 3. Synth riders is also fantastic. But the best experiences don't really fit into the "video game" box imho; it's closer to buying roller blades / skates or ski equipment. I was also surprised at how much mixed-reality made a difference for me personally. I'm much more likely to strap the thing to my head when I can have awareness of what's happening in the physical world.