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How does this compare to the `obj` crate? I'm assuming that doesn't handle cases beyond the common one well? I ask because I have a 3D rendering/GUI application
by the__alchemist 2y ago
How does this compare to the `obj` crate? I'm assuming that doesn't handle cases beyond the common one well? I ask because I have a 3D rendering/GUI application lib in rust (`graphics` crate), and for OBJ files, I thinly wrap that to turn it into a mesh.
In my own applications, it hasn't come up, as I've been mostly using primitives and dynamically-generated meshes, but am wondering if I should switch.