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> I think VR's issue is that most people don't want to strap things to their face. It's the whole package, not just one factor. Motion sickness, strapping some
by belval 2y ago
> I think VR's issue is that most people don't want to strap things to their face.
It's the whole package, not just one factor. Motion sickness, strapping something to your face, requirement for "free space" to move around and exercise of being up for an extended period of time.
Playing a shooter in VR is genuinely one of my favorite experience, it feels tactical, you have to crouch, reload, you hear the bullets wishling close to your ears, etc... but it's also an experience that is kept to the odd weekend, every once in a while, because it genuinely feels like work to setup everything.
- sleepybrett 2y agoit's literally game changing for flight simulators, especially dogfight simulators. Being able to very easily swivel your head to keep a target in your sightline is amazing. I put a ton of hours into Elite Dangerous that I wouldn't have otherwise.