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This is false. Source: I added WebGL 2 support to WebKit using ANGLE, with Apple's help (they made ANGLE's Metal backend). Firefox uses ANGLE on every platform
by modeless 2y ago
This is false. Source: I added WebGL 2 support to WebKit using ANGLE, with Apple's help (they made ANGLE's Metal backend). Firefox uses ANGLE on every platform for shader translation, and on some platforms it uses ANGLE for the entire API (on others it has a custom OpenGL to WebGL translation layer).
- LoganDark 2y agoDo they use it for the window surfaces? AFAIK Chromium is the only one that does that.