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SVN is still king of the hill in game development unless I'm mistaken. Because git is quite bad at handling large/binary files.
by troupo 2y ago
SVN is still king of the hill in game development unless I'm mistaken. Because git is quite bad at handling large/binary files.
- connicpu 2y agoGame development often uses commercial solutions like perforce that have central servers so you can lock out your binary files and everyone will know not to touch them at the same time as you.