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Rider is up there with IntelliJ IDEA in its usefulness. If you opt for the package of all of JetBrains' tools, then it's definitely worth a look, IMO. Of course
by KronisLV 2y ago
Rider is up there with IntelliJ IDEA in its usefulness. If you opt for the package of all of JetBrains' tools, then it's definitely worth a look, IMO. Of course, the full Visual Studio is also pretty nice nowadays, I'll admit that.
As for game engines that support C#/.NET/Mono, there's actually quite a few:
Unity https://docs.unity3d.com/6000.0/Documentation/Manual/scripting.html https://docs.unity3d.com/6000.0/Documentation/Manual/scripti...
Godot https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/index.html https://docs.godotengine.org/en/stable/tutorials/scripting/c...
Stride (formerly Xenko) https://doc.stride3d.net/latest/en/manual/scripts/index.html https://doc.stride3d.net/latest/en/manual/scripts/index.html (even the new physics engine they're integrating is written in C#, bepuphysics2, it's really cool how deep into the engine code you can dig, it's like 90% C#)
MonoGame https://docs.monogame.net/articles/getting_started/3_understanding_the_code.html https://docs.monogame.net/articles/getting_started/3_underst...
Flax https://docs.flaxengine.com/manual/scripting/index.html https://docs.flaxengine.com/manual/scripting/index.html
And a few others (like NeoAxis, that one is really niche, but I think their voxel LOD idea was cool, even if it didn't run well for me). I wonder why Java doesn't see the same level of attention, since the runtime itself is pretty good and the modern versions of the language are reasonably nice, yet for Java it seems that there's only LWJGL and jMonkeyEngine.
That said, .NET is really good even when it comes to webdev, I have to admit that ASP.NET feels way more coherent than working with the likes of Spring Boot in Java sometimes does, I guess I'd say that it's more of a focused and less fragmented experience.