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> Even if the battery on the original iPhone could have stood the strain, none of the flash games that existed at the time would have been any fun at all on the
by thaumasiotes 2y ago
> Even if the battery on the original iPhone could have stood the strain, none of the flash games that existed at the time would have been any fun at all on the phone's tiny screen.
This is still true today - there are very few fun games you can run on a phone. The primary problem is that phones only offer a single control, touching the screen.
I constantly have problems with the crossword puzzle app I have installed on my phone, because I can't reliably touch the right letters on the on-screen keyboard. Flash isn't the problem with putting games on a phone. Flash was a tool that people used to make fun games, but making fun games is pointless if you want people to try to play them on a phone.
- bloomingkales 2y agoA cheap stylus will solve this for your casual games. For real games you can try out a Backbone: https://www.amazon.com/BACKBONE-Mobile-Gaming-Controller-Android-iOS/dp/B0CCT2TJW4 https://www.amazon.com/BACKBONE-Mobile-Gaming-Controller-And... Modern phones are very capable of playing some pretty serious games. It’s fine to get a few accessories as I do agree fingers aren’t ideal.
- thaumasiotes 2y ago> A cheap stylus will solve this for your casual games. A stylus can solve the problem of not being able to target a point on the screen. It can't do anything about the problem that your game has to run off of a single control. Games need to be able to let the player do more than one thing.