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I think the thing that applies here is the story about the potters making one perfect pot vs. 1000 imperfect ones. In the end the ones who were going for volume
by samiv 2y ago
I think the thing that applies here is the story about the potters making one perfect pot vs. 1000 imperfect ones. In the end the ones who were going for volume were the ones who were making the more beautiful ones too.
The best way to learn is just keep hammering. Keep your eyes open, whenever you find a game that you like or even just a demo or youtube video keep that around as a reference and then just copy it. Repeat it, think how it's done and then try to improve it or adapt it to make it your game.
Also remember, as an indie developer nobody will play your games. So keep that in mind and ask yourself what is your goal when making games. If you're trying to make it big and make a living and get yourself celeb status as an indie game dev it's not going to happen. Well I mean, every once in a while there's some dev who lucks out and has the perfect combination of stumbling on a good game idea and the right channels to actually make something out of it but that's not going to be you or me or anyone else really. (it's that one lucky guy out of a million).
Of course you might want to make gemos or demos just to sell yourself as a developer candidate to go work at some other studio.
Anyway, just keep iterating and copy without shame and keep making games.
PS. Actually you should be very encouraged by getting any feedback at all. That's already 10000x more than what most indie game devs ever get. Most common feedback is 0 feedback.
- stevekwon211 2y agoThe fact that most masterpieces we see come from tons of trial and error. I’ll keep that in mind. My goal is to give back the gratitude I feel for what I’ve gotten from the internet and creative things like games, movies, and novels I love. I want to make something fun and good to repay the people who’ve made my life richer. I’ll keep building and won’t give up. Also, I didn’t expect to get this much feedback. I’m really grateful that people took the time to respond to what I made and my questions. In Korea, it’s hard to find people who give honest, solid feedback. Posting on Hacker News was definitely the right call. I’m so glad I did it.