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I looked at your demo video, and website. A game is like a story or movie, or any other creative work: foremost, you need a vision; and then a way of communica
by fractallyte 2y ago
I looked at your demo video, and website.
A game is like a story or movie, or any other creative work: foremost, you need a vision; and then a way of communicating it effectively to an audience.
The design, mechanics, and marketing are just functional details - essential, of course, but pointless without that overarching vision.
Your vision should be powerful, purposeful, and exciting (to you). It's more than just an 'idea'; there should be feelings associated with it (urgency, mystery, thrills, whatever) and a sense of a consistent inner 'story'. It fuels the passion that drives you to solve a series of problems that lead to game creation.
A relevant short essay: "Drunk, and in Charge of a Bicycle" by Ray Bradbury. (And probably the rest of the essays in his book, "Zen in the Art of Writing"...)
(Note: I have a game in the iOS App Store)
- deleted 2y ago[deleted]
- stevekwon211 2y agoI need to think harder about my vision, my intrinsic motivation, and my passion. Thanks for the important reminder I’ll check out the essay and book you mentioned too