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> Wrong, Flash was in the process of doing exactly that. Except it didn't succeed at it. And Flash is long dead now. WebAssembly is here today and supports mo
by zfg 2y ago
> Wrong, Flash was in the process of doing exactly that.
Except it didn't succeed at it. And Flash is long dead now.
WebAssembly is here today and supports more languages than Flash ever did.
- pjmlp 2y agoBecause of Steve Jobs, followed by Chrome NaCL, superseded by PNaCL, that Mozzilla refused to adopt pushing asmjs instead, and having everyone to agree with WebAssembly, still a shadow of Flash developer tooling experience today. And for what, now that Firefox is mostly irrelevant and is Google for all practical purposes calling the shots on the Web and related standards. Don't mistake technical capabilities with political games.
- zfg 2y ago> Because of Steve Jobs If one man, on a whim, could destroy Flash then Flash deserved to die. > And for what For a royalty free platform that everyone is free to implement. No one wanted to be beholden to a proprietary platform they'd have to license from Adobe.
- pjmlp 2y agoThat man closed the Apple ecosystem doors on Flash, naturally he was not alone, he had an horde of followers. It remains to be seen how much royalty free Chrome remains, Web is now ChromeOS, with exception of a little Gaulish village called iOS.
- zfg 2y ago> That man closed the Apple ecosystem doors on Flash Which is exactly the point, isn't it. Adobe's business model around Flash was so fragile that he could do it. He couldn't do it to the web.
- pjmlp 2y agoEver heard about all those ChromeOS features that Safari is not supporting and how PWAs are a failure? How is that WebGL 2.0 experience going on iOS? Ever wondered why after a decade there is hardly any WebGL game that can match any serious game done with OpenGL ES.3.0 on mobile phones, starting with the famous Infinity Blade?
- zfg 2y agoAnd this explains why Flash is dead? WebAssembly lives on. Embrace him. WebGPU will make you happier.