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…and yet we still do not have the streamlined authoring experience we had with Flash. The stuff you show is just a crappier way to write boring GUIs with some o
by incrudible 2y ago
…and yet we still do not have the streamlined authoring experience we had with Flash. The stuff you show is just a crappier way to write boring GUIs with some other language for which you need to download the runtime. Flash let many more people create far more fun stuff than any Web standard ever did.
People forget that Flash also brought C/C++ to the web at some point, but besides some flashy demos, nobody really cared.
The problem is that all this choice creates fragmentation, you have dozens of platforms within a platform on top of another platform. Web APIs and Javascript may suck in many ways, but at least the are a common denominator.
- zfg 2y ago> and yet we still do not have the streamlined authoring experience we had with Flash. Uno for example has a visual designer: https://platform.uno/hot-design/ https://platform.uno/hot-design/ > The problem is that all this choice creates fragmentation That's not a problem. Build things the way you want in the language you want.
- noduerme 2y agoThis is a great point... the fragmentation and the steep learning curves for each stack (and constantly needing to be on top of breaking changes deeper in the stack) all amplify each other and make it much more difficult for amateur designers to build and ship something. Back in flash days, I knew lots of cartoonists and graphic artists who could build interactive experiences on their own that they wanted to put out there. That basically does not happen at all now. I'm pretty sure Flash (Stage3D) was also the first way to leverage a GPU on the web... for those of us who wanted to go a bit deeper...
- ReinoudL 2y agoSecond try: Hi noduerme, I'm the guy who wrote the original 'Kaos'. I stumbled upon the discussion about it, and have no idea how to contact you besides commenting here... Any way I can message you?