4 ms·
Found this gem in Recorder.cpp of generals: //Kris: Patch 1.01 November 10, 2003 (integrated changes from Matt Campbell) // Since we don't seem to have any
by thisOtterBeGood 2y ago
Found this gem in Recorder.cpp of generals:
//Kris: Patch 1.01 November 10, 2003 (integrated changes from Matt Campbell)
// Since we don't seem to have any *visible* desyncs when replaying games, but get this warning
// virtually every replay, the assumption is our CRC checking is faulty. Since we're at the
// tail end of patch season, let's just disable the message, and hope the users believe the
// problem is fixed. -MDC 3/20/2003
//TheInGameUI->message("GUI:CRCMismatch");
- joerick 2y agoHahaha. We used to get desyncs on networked games of Generals pretty regularly. I remember if a game took more than 30-40 mins I'd start to get a spidey sense things were about to go wrong
- elephanlemon 2y agoGenerals was one of our favorite LAN games. It seemed that as time went on this problem got worse and worse somehow, to the point where we gave up trying to play it at all. I have fresh hope again that this might one day be fixed!
- scarby2 2y agowhen generals was released it was the same time my high-school were encouraging everyone enrolled in specific classes to get laptops as part of a pilot program (with some of the money coming from the government). I started bringing a network switch to school so we could play during free periods/lunch (the wifi was problematic).