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I spent some time browing curiosities about old games, and what strikes me is that the code sometimes was quite personal. You could see the joy, the anger, the
by anal_reactor 2y ago
I spent some time browing curiosities about old games, and what strikes me is that the code sometimes was quite personal. You could see the joy, the anger, the disappointment, the satisfaction. Nowadays it would never fly to name a variable "poo", you need to stay professional at all times.
- herewulf 2y agoNowadays it just depends on how shitty your job is.
- lofaszvanitt 2y agosays who?
- esafak 2y agoThe person reviewing your PR.
- lofaszvanitt 2y agoopen window, throw individual out >D
- broeng 2y agoanal_reactor says so.
- as1mov 2y agoI recently had a PR rejected because I used the name of a fictional character from a 90's movie in my tests. Keep in mind the character itself was not controversial. The reason given was that it's not professional. Tbf, I chalked it up to a one singular cantankerous reviewer rather than the whole company.
- mschuster91 2y ago> Nowadays it would never fly to name a variable "poo", you need to stay professional at all times. I couldn't help but chuckle at your user name when reading this comment
- recursive 2y agoProbably depends how indie/small your studio is.
- qingcharles 2y agoI was a game dev in the mid 90s. It was unserious. There was all sorts of crazy shit in the graphics assets. One wall I remember says "CUNT" on it o_O I'm sad if developers can no longer name their variables poo and fuck. Also teenage me would probably be horrified finding out 30 years later his source code was public.
- lucb1e 2y ago> Also teenage me would probably be horrified finding out 30 years later his source code was public. I guess that's why moral rights are unalienable in many countries: if you are horrified what they do with it, you still retain that and this right did not go to your employer Not that I think there is anything here the devs need to be ashamed of, to be clear, just what came to mind as I read this remark
- qingcharles 2y agoI'd just be horrified by the quality of some code. It included some of my best code, and some of my worst code. Some of it was written after three days straight with no sleep for those times when Eidos wanted to come for a personal demo.
- hasley 2y agoStill today, I tend to increase my motivation of writing unit tests by using some non-serious names and strings in the tests.