4 ms·
Even more importantly, running at 60+fps while not breaking gameplay, physics, shaders, cutscenes...
by blashyrk 2y ago
Even more importantly, running at 60+fps while not breaking gameplay, physics, shaders, cutscenes...
- account42 2y agoThis is less of a problem for multiplayer games usually because they will already need need to deal with these issues for syncing between clients.