4 ms·
Agree. Over-balancing everything in single player games sucks out the fun. "Single-player" here is key - minutely perfect balancing is often a necessity in mul
by paol 2y ago
Agree. Over-balancing everything in single player games sucks out the fun.
"Single-player" here is key - minutely perfect balancing is often a necessity in multiplayer games, and I suspect sometimes that mentality is carried over to single-player experiences without stopping to question it.
- pjc50 2y agoThe trouble with the internet is that it's hard to stop competitive mentality leaking in; the game may be single player, but there are lots of people playing it, and they can watch each other and show off. (this basically killed puzzle / mystery box games, which survive only in a weird corner for not-very-online people playing on mobile)