2 ms·
Ok sure but let’s zoom out a bit. Both sides have 10 guys. Let’s say one of them puts 10 in a stack. The other splits into 5/5 to tackle two nearby objectives.
by jncfhnb 2y ago
Ok sure but let’s zoom out a bit.
Both sides have 10 guys. Let’s say one of them puts 10 in a stack. The other splits into 5/5 to tackle two nearby objectives.
In death stack civ games the 10 stack can just instantly swallow the 5’s without suffering much in the way of losses.
Alternatively you have two cities to defend. You have 9 units vs. their 10 and would win if defending from walls or lose if they fight in the field. Does it really make sense that you have no option but to let them take a city for free because you can’t split your defenses to any effect? Nah.
Humankind’s combat is simply far more elegant. If you attack the 5, the nearby 5 can reinforce them. The combat also takes time. So if a small force can hold off a large force at a defensible choke point or maybe a walled city you can buy time for your other troops to arrive at the battle. The focus on gamey movement points and timing of inputs is gone.