29 ms·
I crunched myself to get the game out by the end of 2024 before the saturation I knew was coming took place. I think the simple premise, watchability, humor, an
by newobj 2y ago
I crunched myself to get the game out by the end of 2024 before the saturation I knew was coming took place. I think the simple premise, watchability, humor, and presentation of the game helped it stand out.
My advice: Have a super solid hook, that's marketing. Everything else is promotion and is far less effective.