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Appreciate the thought but that's a full time job. I have to conserve whatever energy I have to actually work on the game. (Seriously, I think a lot of devs di
by newobj 2y ago
Appreciate the thought but that's a full time job. I have to conserve whatever energy I have to actually work on the game.
(Seriously, I think a lot of devs distract themselves with this stuff. Just make your damn game.)
- monideas 2y agoThat type of content is extremely useful for younger developers and the publicity probably has other benefits, but it's not for everyone.
- gessha 2y agoIf you’re looking for this type of content, have you heard of the making of Prince of Persia [1]? [1] https://press.stripe.com/the-making-of-prince-of-persia https://press.stripe.com/the-making-of-prince-of-persia
- makerdiety 2y ago[flagged]
- titanomachy 2y ago[flagged]
- shermantanktop 2y agoThat’s how you know wasn’t an LLM.
- makerdiety 2y agoSarcasm?
- makerdiety 2y ago[flagged]
- johnnyanmac 2y ago>why should young developers matter at all? Well you clearly don't care for society's survival, so Let's put it selfishly: I want more good games. I'm not going to make the next katamari or Baba is you or Papers Please or Orba Dinn. I accepted I do not have that kind of auteur mindset when I approach art. But I do have technical skills and a lot of tech discourages a lot of would be artists. If I can make those parts easier, less buggy, and more performant while bringing in more people to make games, that's a win-win.
- makerdiety 2y agoIs apathy toward society—which is, really, only your local community you're trying to defend and not something that is universally significant or even objectively capable of growth and sustainability—a dire crime I've committed? Because I do not in fact care about the "society" thing. And claiming to have technical skill while also claiming that technology is stopping you from creating is a contradiction. An artist would have the technical skill to make something, by definition of the concept of an artist. If within your epistemology you're separating technical skill from an artist's creativity, then you have a perception of art and engineering that is tainted by something unrefined and harmful like liberal democratic society's lowest common denominator preference. In other words, there should not be a difference between an artist and a technical engineer. Furthermore, it's strange that, with all the current software out there, you said you are at an impasse when it comes to game creation or game development. Everything already is easy, not error prone, and performance acceptable. What are you waiting for, exactly? An artificial intelligence aid that will do all the work for you? And, lastly, an increase of the development population does not necessarily mean a good thing. Because, why should a bunch of people always be a good thing? Why not cull away those that are unfit for some task too? Unless realizing the philosophy of globalist liberal democracy is what you're aiming for? In which case I can see why you're repulsed at the idea of reality encroaching in on your fantastic ideals. Ethno-genetic Malthusian filters and reality should now be recognized as being synonymous with each other, or two faces of the same coin.
- johnnyanmac 2y ago>Is apathy toward society—which is, really, only your local community you're trying to defend and not something that is universally significant or even objectively capable of growth and sustainability—a dire crime I've committed? Not particularly. You're free to interpret and navigate as you see fit. >And claiming to have technical skill while also claiming that technology is stopping you from creating is a contradiction You misread my comment. I'm not held back by tech, I'm held back by artistic creativity. It's a lot easier to make tech more accessible to the creative than to figure out how to expand my creativity to comjour novel ideas. I'm helping the other with my knowledge. >Everything already is easy, not error prone, and performance acceptable. You have not seen modern games if that's your perspective. AAA games are buggier than ever (whom I'm not interested in assisting), and there are still some surprisingly unoptimal games. We're far from post-scarcity performance. >Because, why should a bunch of people always be a good thing? If you stagnate, you lose developers. If you lose developers, the odds of good games decrease. I like good games. I'm not even convinced I'm making "more developers" so much as trying to slow down the decrease of developers. The youth of today are shifting from old media production to being self-made content creators. Playing video games is much more enjoyable than making them, after all. I've long given up on the western AAA development, so I still want to inspire future indies to potentially make more Hollow Knights or subnauticas or even Balartro. >In which case I can see why you're repulsed at the idea of reality encroaching in on your fantastic ideals Once again, you clearly misinterpreted something. I'm still working on games and planning on making my own mid-scale game. But making my own games is not my end goal, and I highly doubt I'm going to make anything close to profitable. But making games is not the only way to succeed as a game developer. Just ask Valve, Epic Games, or the Blender Foundation.