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Silly me, I didn't noticed menu, I was trying to press F instead. Mouse lock is a must on desktop, but you have to communicate it the user somehow so they don'
by zeroq 2y ago
Silly me, I didn't noticed menu, I was trying to press F instead.
Mouse lock is a must on desktop, but you have to communicate it the user somehow so they don't get confused.
I understand your point about the game being 100kb, but once you decide to publish it on Steam the overhead doesn't matter. People are totally fine downloading 60Gb games, so couple megabytes won't hurt anyone. I gave you those two options because, at the end of the day it boils down to which platform you'll be more comfortable with and which will give you more usable options out of the box.
There is some work to be done with UI, but once you get there don't pass on Steam. If anything it will give you some bragging rights and another point in resume.
And like you said yourself, if you're willing to put some extra work, at 4-5 euro range it will be a steal on Steam. It may take some additional footwork to reach out to content creators to get some inital traction, but the concept is great and I would give it a chance.