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I don't think its a question of whether there is an essential reality or not, but rather whether we have access to essential reality. Donald Hoffman makes a str
by heyjamesknight 2y ago
I don't think its a question of whether there is an essential reality or not, but rather whether we have access to essential reality. Donald Hoffman makes a strong game theoretical argument for how natural selection chooses effective presentations of reality rather than necessarily accurate ones [1]. Based on your level of interest in this conversation I'd expect you would really enjoy that book!
The game is certainly easier than the mind—I like it as an example because most of us have a hands-on knowledge of what the qualitative experience of "playing a game" is like. But the game still only emerges because the game developer, computer manufacturer, and player jointly give it a emanating system into which it can emerge. On its own, the raw game data doesn't really mean anything at all—if the bitstream of Diablo IV washed up on the beach, there's nowhere in that data encoding the experience of killing Diablo for the first time. One wouldn't even recognize it as something that could be decoded into such an experience [2].
I agree with you that the "why" is tough. Why have a conscious experience? Why have a sense of self at all? Why experience emotions rather than have them be—like you described—a purpose-driven internal signal? And then you get into theories like Internal Family Systems, which has empirical support at least within a prescriptive context if not necessarily a descriptive one [3].
The whole thing is a mess. A great, big, beautiful mess.
[1: https://www.amazon.com/Case-Against-Reality-Evolution-Truth/dp/0393254690 https://www.amazon.com/Case-Against-Reality-Evolution-Truth/...]
[2: https://benjamincongdon.me/blog/2021/02/21/Three-Layers-of-Information/ https://benjamincongdon.me/blog/2021/02/21/Three-Layers-of-I...]