3 ms·
Seems artificially constrained. The vast majority of devices today are >60fps.
by itishappy 2y ago
Seems artificially constrained. The vast majority of devices today are >60fps.
- ffsm8 2y agoUh, No? I agree that most >$600 phones are >60hz, as well as a lot of mid-to-high-end laptops (>$800), but that's not even remotely close to the vast majority of devices. I also agree that nobody should limit it to 60hz though, but the global percentage of people using >60 Hz is likely single digit
- itishappy 2y agoFair, I should have said greater than or equal to 60fps. CRTs could handle at least 60fps, and I'll be impressed if you can find a <60fps device for sale in the past decade.
- throwaway2037 2y agoThe "vast majority" of devices that Qt targets today are <= 60fps. Somewhat unrelated: Are there any desktop apps that needs >60fps? I see no business value.
- itishappy 2y agoDo you have a source for that? I've been struggling to find any hard data. What apps benefit? Anything motion heavy. https://www.testufo.com/ https://www.testufo.com/ Need might be a strong word, but that's my point with "artificially constrained." Reminds me of the potentially apocryphal Bill Gates quote: > 640K ought to be enough for anybody