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The Final Fantasy III remake for DS felt lazy and suffered from lots of poor design choices. As an example, the remake changed the availability of certain clas
by Kuiper 14y ago
The Final Fantasy III remake for DS felt lazy and suffered from lots of poor design choices. As an example, the remake changed the availability of certain classes, but did not change vendors' inventory, so you would run into situations where the equipment available from vendors didn't match what classes were available to you. Also, the class system lacked any semblance of balance with regards to level-ups; the only stat that was permanently raised when leveling up was HP, meaning that it was always best to level-up as whatever class had the best HP growths. Furthermore, HP growths at level-up were based on a percentage of your existing HP, so if a character spent the first half of the game leveling as a low-HP class, their HP penalty would haunt them for the entire game.
I can't directly disagree with your statement that they "actually put quite a bit of work into it," because they did produce new 3D assets, which is a non-trivial task, and the localization had to be done from scratch since it was the first time Final Fantasy III had ever been released outside Japan. However, it certainly didn't feel like a game that that got a lot of tender loving care; it felt like a cash grab predicated on the assumption that people would buy anything tied to the Final Fantasy brand.