4 ms·
Cool. I spent some years with opengl and now webgl2, so I have a feel for how much work that entails, well done! I never quite got a satisfactory result with
by whitehexagon 2y ago
Cool. I spent some years with opengl and now webgl2, so I have a feel for how much work that entails, well done!
I never quite got a satisfactory result with the z buffer, just a bit too much of a z gap on my geometry outlines to avoid z fighting.