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> That might be an interesting mechanic. Allow unlimited stacking but make artillery pieces hit every unit in the tile. C Congratulations, you have basically i
by dragonwriter 2y ago
> That might be an interesting mechanic. Allow unlimited stacking but make artillery pieces hit every unit in the tile. C
Congratulations, you have basically invented Civ 4's collateral damage mechanic.
> Thinking about this some more it might be possible to make "doomstacks" that actually have some tactics.
Yes, it is. For one more fully developed example, see
https://civilization.fandom.com/wiki/Combat_(Civ4) https://civilization.fandom.com/wiki/Combat_(Civ4)
(They have a different solution to modeling ranged capability -- in addition to the collateral damage effect of artillery, it includes the First Strike ability of archery and certain other units.)