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> The big difference I feel going from old school civ games vs newer games is map tile improvements in old games you had to dedicate a unit to upgrading the til
by dragonwriter 2y ago
> The big difference I feel going from old school civ games vs newer games is map tile improvements in old games you had to dedicate a unit to upgrading the tiles around cities (you would have units dedicated to permanently building irrigation, mines, roads and in late game they'd be on pollution cleanup duty to avoid global warming occurring). In modern civ they've abandoned this.
Tile improvements have used units (settlers in Civ 1, settlers/engineers in Civ 2, workers in Civ 3-5, builders and military engineers in Civ 6) in all version of Civ in the main franchise line until Civ 7, in Civ 7 non-road improvementsare created automatically by working a tile (and you can't change which tiles are worked once selected, while road and railroad are created by creating cities close enough [roads] or close enough and with rail station buildings [railroads].)
Civ 6 made roadbuilding automatic with trade route creation, but still required units for other tile improvements, including railroads.