3 ms·
I never got into the Sierra ones, but I was familiar with some of the LucasFilm/Arts ones (Secret of Monkey Island and Loom were two of my family's early CD-ROM
by khedoros1 2y ago
I never got into the Sierra ones, but I was familiar with some of the LucasFilm/Arts ones (Secret of Monkey Island and Loom were two of my family's early CD-ROM titles), I was deeply intrigued by Myst, and we won a copy of Star Trek: Judgement Rites from a local TV station when Star Trek: The Next Generation was ending (I always wanted A Final Unity, but never got the chance to buy it). Oh...I guess some others like Hugo's House of Horrors and "Dare to Dream", written by Cliff Bleszinski when he was 17. (and I vaguely remember an Incredible Hulk game on maybe the Apple II, that seems like it was some kind of text adventure).
I went back and played a lot more during college, especially a few of the early text adventures, more of the Lucas ones, the rest of the Myst series, The Longest Journey, and others.
I think they taught me a lot about looking for patterns, creative jokes, use of trial-and-error, and that sometimes things that are totally obvious to some people will be incredibly obscure to others. They also encouraged detail-orientation. I've ended up working as a software developer, and I sometimes wonder if early exposure to puzzle games helped encourage that.