4 ms·
have gone back and forth on this point -- so far I've decided that outer brackets should be a hint that guides on you inner brackets, but that you can't skip an
by brgross 2y ago
have gone back and forth on this point -- so far I've decided that outer brackets should be a hint that guides on you inner brackets, but that you can't skip any clues
but I hear you!
- e28eta 2y agoSame frustration, exacerbated by the mobile keyboard. I played on an iPad with large attached keyboard, but had to hunt & peck at the on screen buttons.
- mckn1ght 2y agoI used the context as part of the clue in that way. I like it that way and don’t think it should change.
- binary132 2y agoIt would mean that if you can sort it out on your own you can reduce the minimum number of keystrokes by a lot
- xg15 2y agoSame here with the smurfs. I get the idea, but it becomes a bit awkward sometimes when the only reason you can't skip a clue is that the script won't let you. I think it might be because this format puts the words into a strict hierarchy of clues, meta-clues, etc, while in a traditional crossword puzzle, the words form more sort of a network, where you can choose the order by yourself. I wonder if you could restore that property somewhat by arranging the clues into a graph structure instead of a hierarchy. E.g.: (slightly nonsensical example) [#1: Famous software company] Inc announced a revolutionary new implementation of binary search [#2: The #1 does not fall far from the ___]s today, as well as an improved type of cryptographic [#3: algorithm that needs a [#4: origin of #2, purpose of #1], 3 words]. The ideas are said to have originated from a recently discovered high school notebook of [#5: Co-founder of #1, 2 words] himself.
- johnfn 2y agoTwo more suggestions after playing one or two more: - There should be an easier way to know which brackets match. - This game would probably be more fun with a 2-dimensional visualization of the layers. It would be more fun to see you knock off layers and see the progress you've made.