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I don't exactly have commercial goals here. I want to go open source so people have something to learn from. I think Unity, Unreal, and even Godot try to do t
by 999900000999 2y ago
I don't exactly have commercial goals here.
I want to go open source so people have something to learn from.
I think Unity, Unreal, and even Godot try to do too much at once. I want an engine to do one thing really well.