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IMO, that's not a feature that would set your engine apart enough from the existing ones. And if it were, the big ones could add that feature as well. Thousand
by kleiba 2y ago
IMO, that's not a feature that would set your engine apart enough from the existing ones. And if it were, the big ones could add that feature as well.
Thousand of man hours have gone into the development of the big commercial engines. You'd have to match that and then add your new feature on top in order to become a serious competitor.
What's the advantage of making your game open source? I mean, don't get me wrong, I'm a big free software fan but what do you think will come out of that?
- 999900000999 2y agoI don't exactly have commercial goals here. I want to go open source so people have something to learn from. I think Unity, Unreal, and even Godot try to do too much at once. I want an engine to do one thing really well.