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Yep, which makes them so amazing after Civ decided to abandon that approach and heavily push into trying to be a static boardgame.
by izacus 2y ago
Yep, which makes them so amazing after Civ decided to abandon that approach and heavily push into trying to be a static boardgame.
- dragonwriter 2y agoHow could Civ abandon that? Civ never was a story-generation game (arguably, VII is a very slight move toward that, but Civ I was pretty much Empire with a tech tree, more varied terrain, a more detailed (terrain-based) production system, and founding/growing cities replacing conquering independents.
- bee_rider 2y agoI’m not sure I disagree. Civ certainly doesn’t have a lot of “flavor” events or characters. The standards of the era were pretty low for this kind of stuff though, so there was a little bit of a feeling of building a story, for me at least. As a sidenote, somehow the setting, leaders, and tech blurbs in Alpha Centauri managed to construct a much better facade of a story generation game, IMO. Despite being very similar mechanically. The system allowed a lot more customization… even if it was just a bunch of little +1 bonuses here and there, it made it feel like “your” faction. Anyway, it’s all a facade. Other than dwarf fortress. I’m sure those dwarfs will achieve sentience soon.