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Moving to one unit per tile didn’t add a logistics or strategic component. It jumped all the way down to a tactical one, you suddenly care about individual unit
by bee_rider 2y ago
Moving to one unit per tile didn’t add a logistics or strategic component. It jumped all the way down to a tactical one, you suddenly care about individual units flanking each other.
IMO it was sort of more “honest” from a realism point of view to just admit that the simulation is not that accurate at the unit level, you smash the stacks into each other and assume the officer corps of each army is handling flanking.
It is hard to say which way is more fun really. Seems like a matter of preference. I like tactical games better anyway, so IMO the new way is an improvement. But, realism? Not really.
- jncfhnb 2y agoThat’s why Humankind’s approach is great. Stacks are fine for macro movement. And then actual battles take place with one unit per tile and tactics considerations.