4 ms·
Civ VII I actually think has a lot of new ideas. The game has civilizations transform into other ones. Ever since Civ VI they have made it so you need to spre
by mr_00ff00 2y ago
Civ VII I actually think has a lot of new ideas. The game has civilizations transform into other ones. Ever since Civ VI they have made it so you need to spread improvements across tiles instead of building tall.
Civ does seem to change a good amount each game.
Although I also will say, I’m pretty happy with Civ VII, and I think popular opinion is 50-50 right now
- colechristensen 2y agoI’m Sid Meier’s memoir he mentions how intentionally this certain amount of change each game is done.
- personjerry 2y agoI would argue the bulk of Civ VII's ideas were actually taken from Humankind
- nottorp 2y agoExactly. And what both Humankind and this latest Civ seem to have done is make the game more a puzzle than a sandbox. I'm skipping VII. Or maybe getting it when it's on sale for $10 with all addons included. <Looks sadly at his collector's edition of VI, which is mostly unplayed.> They're going downhill...
- Elohahs 2y agoIsn't it funny how a puzzle test your capabilities,but a sandbox is just a giant kity litter?
- Maken 2y agoThey forgot to copy the UI.
- Elohahs 2y agoIt's U "and" I.LMAO.
- hartator 2y agoCivilizations switching is a bad idea stolen from Humankind.
- globalnode 2y agomakes me wonder if valve has a publisher protection service you can pay extra for.
- bigstrat2003 2y agoThe problem is, I don't think their new ideas are good ideas. Civ switching was really not fun when Humankind did it, and the eras system doing a lot of progress resetting seems to undermine the entire point of playing well in the early eras. And to make matters worse, these things are in service of solving a problem I don't even agree is a problem. I think late game Civ has always been fun and enjoyable, it didn't need them to completely overhaul the formula to make it so. I do want to be open minded - maybe these things are more fun than they seem to me. But I'm also not going to drop $70 just to find out. So until they release a demo, put it on game pass, or have a deep discount sale, I'm not going to risk my money on this one.
- consp 2y agoI did pay the 70 and by the time I found out I hated the concept the return window was over. The game has a broken UI, broke gameplay and everything which should be included is dlc. Try playing on a random map. Oh no you can't as the game requires two continents. Wait two years and then buy for 15$. At least you feel less cheated by then.
- nosioptar 2y agoThis is a great reason to pirate a game before buying it.
- Elohahs 2y agoGood idea.Maybe you should sit this one out,Bigrat.
- discord23 2y ago> The game has civilizations transform into other ones. This is the most significant gameplay change for this edition, and from a concept point of view it's not a terrible idea, but the execution is extremely jarring. As you progress into the next age the game basically gets a reset. Alliances are gone, trade is reset, city states disappear unless you've pulled them into your civilization, most buildings become obsolete, units get reorganized in a rather dramatic way. I get what they're trying to do, they're trying to balance the mid and late game to prevent snowballing. The problem with the way they've done it is that as you progress towards the end of the second age, as a player you have very few incentives to actually build most improvements. Outpace the AI in research and culture, or outproduce them and lay waste to their big cities. The settlement limit as you go into the second age also tends to penalize early expansion, another balancing measure. You find the "new world" but you can't just go ahead and do the massive landgrab because doing so comes with a set of penalties which you'll have to offset by building things that'll compensate and in turn stunt growth. As you approach the end of the second age that limit is raised drastically which I can only guess is to promote conquest at that point, since the existing factions on the other continent will tend to expand but not be powerful enough to stop you from steamrolling them. It leaves you with the impression that ages are just designed to stunt growth and expansion and you're fairly confined unless you want to stack penalties. I got the impression the AI doesn't deal with the reset particularly well either, since some AI players which were fairly strong early on started faltering in the second age. Finally, the ages mechanic comes with an end-age crisis, which rather than an interesting challenge turns into a bunch of busywork. In the second age the crisis I got was religion related, where you get to pick your poison and then deal with your choice. In my case I had a choice to invest into a lot of buildings to boost happiness as the AI sent out waves of missionaries to stamp out my religion, or just churn out missionaries. The latter was cheaper and didn't take up precious space. > you need to spread improvements across tiles instead of building tall. I have mixed feelings about this in the long game. It's nice to see cities sprawl out into districts/quarters, but at the same time you're trading resources for growth. Overbuilding is a nice mechanic, but in the end I feel that buildings becoming obsolete at the end of an age makes me not want to invest too much in certain buildings despite having a massive amount of production. A particular game I played I ended up with Rome next to the sea, which grew and grew until there was no room for expansion anymore until the end of the age. Maybe it'd have been better to have one or two more buildings in a district? In Civ 6 I felt it was a neat feature with some nice gameplay mechanics, but in 7 I feel the mechanic has expanded so much that you're constantly weighing options trying to plan ahead that it weighs things down. Maybe I'll feel differently about it over time. > I’m pretty happy with Civ VII, and I think popular opinion is 50-50 right now Honestly, this is the first time I'm really on the fence about Civ. There's a lot of ideas in there that kind of work, but at the same time kind of don't work. If I were to summarize my sentiment in a single sentence: the motto "a civilization to stand the test of time" has been supplanted with the dread of looming impermanence whispering "this too will pass".