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Yeah changing perspectives would be really helpful. I vaguely recall that in Serpent Isle behind the wall forming the final room (where you're supposed to stick
by mook 2y ago
Yeah changing perspectives would be really helpful. I vaguely recall that in Serpent Isle behind the wall forming the final room (where you're supposed to stick the three McGuffins into the slots) they're just… sitting there on the floor. Probably some way to test the end game sequence that didn't get removed because you needed to turn on cheats and move the wall to find it.
- hinkley 2y agoThere's a pond surrounded by fallen leaves. Somewhere in the leaves is a key. The key opens a shed, the shed contains an enchanted garden hoe that apparently hits like a truck. I never did find that key.
- KageTora 2y agoSurrounding that particular river and pond system between Britain and Cove is a very polluted lake. "Lock Lake," they call it. Miranda in Castle Britain is attempting to sign a document to clean it up. On the outskirts of the lake are dead green trout. There are two variations of them. One is food, and the other acts as a container. The two are upside-down from each other. You can eat the food ones without any problem. One of the storage-trout (What a fun sentence.) has the key to the shed. Note that it's hard to find that one. It's mostly underneath a plant, so check for odd green pixels beneath plants. I believe it's closer to the western edge of the lake, just before it curves around near the northwest corner of the lake. It's located on 2 North 48 East, if you have a sextant. The upsidedown trout with the key is physically located next to a green piece of garbage that looks like a diagonal broadsword blade. It's beneath "Cattails." By the way, there's a body on the muck in the lake if you can build a bridge to it. It has nice stuff. 5 North 54 East.
- hinkley 2y agoWell shit, I'm pretty sure I wasn't even looking in the right spot. Did you even meet the unicorn?
- KageTora 2y agoIt's quite the creature. Did you ever visit the dungeons near Minoc? They're never really explained in-world, as far as I can tell. It's probably one of the biggest mysteries of the game, despite how inconsequential and boring they are. They're probably a callback to some other game's dungeon that had more content.