2 ms·
> Not AAA, of course, but with the definite goal of making the best game that such a setup could realisitically produce. have a read up on Savage Game Design a
by dijksterhuis 2y ago
> Not AAA, of course, but with the definite goal of making the best game that such a setup could realisitically produce.
have a read up on Savage Game Design and the SOG Prairie Fire CDLC for Arma 3.
hands down, the best DLC ever created for Arma3. a good chunk of the original team were Unsung modders. they went down the road of CDLC, now they’re working on their own standalone game and a bunch of other stuff (look through Rob/Eggbeast’s posts on the SOG PF discord for more info).
Arma is actually a great way to hack something together for basically nothing. buy Arma, start scripting sqf to build a gamemode, create new assets in blender and stick ‘em in a mod, host a server. though the engine has lots of weird bugs/footguns, your costs are basically Arma+devtime+servers.
disclaimer: i’m a maintainer on the Mike Force multiplayer gamemode they released. do it in my spare time for kicks (although been slacking recently).
- tomaytotomato 2y agoI love a bit of SQF although trying to get missions to work with server sync was a PITA. Often thought about making a lost in the woods sort of game using Arma 3 and Chernarus.
- dijksterhuis 2y agoserver sync? do you mean remoteExec? that did take me a minute to get my head round. a lot of headaches the first time i needed to JIP without understanding i needed to JIP. scheduled/unscheduled environment is another fun one.