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It's not the same though, most FPS' games lock down their code and require you to use their servers. More or less murdering any chance of modding. For example,
by doctorwho42 2y ago
It's not the same though, most FPS' games lock down their code and require you to use their servers. More or less murdering any chance of modding. For example, the same time I played halflife and all the mods (including this mod named counter strike), I played the shit out of battlefield 1942. It's modding community was insane! With total conversion mode that game was like 10 different games. And for a poor teen, that and half life were god sends for getting me into gaming
- teamonkey 2y agoTraditional modding still exists, especially for PC RPGs, where the community is huge. Also UEFN is an extremely powerful tool that sits closer to modding Fortnite than UGC for Roblox, say. The problem is that multiplayer games and any game with a server component - and the engines that make them - are specifically designed to have security against cheating and hacks. No-one wants to play against a modded game. That makes supporting mods, even solo mods, all the more difficult, and it’s harder to make the business case for doing so.
- Sophira 2y ago> No-one wants to play against a modded game. Au contraire. There are plenty of people who would like to play against a modded game. They just might not want to play against a game that's modded differently from their own.
- teamonkey 2y agoOh for sure yes. I meant that modding can make it trivially easy for someone to enable hacks and other things that can unbalance and ruin the experience for other players. Unhappy players leave, so there’s an arms race to eliminate cheats and hackers, and modding can be collateral damage.
- jhbadger 2y ago>Traditional modding still exists, especially for PC RPGs Yes, I've recently been playing Fallout: London, which is a total conversion mod for Fallout 4. It obviously changes the setting to post-apocalyptic London, but also adds new quests, monsters and things. And it's pretty good quality -- in fact the mod kept getting delayed because Bethesda saw the mod in progress and kept hiring the people working on it because they were so impressed.
- PhasmaFelis 2y agoThere are games like Deep Rock Galactic that have really good support multiplayer for multiplayer mods; it tells you what you're getting into in the server browser, and IIRC even separates them into tiers (simple HUD mods you can use in any game without effecting anyone, big changes have to be run on a server that everyone agrees to). But yeah, they're few and far between.
- maccard 2y agoIt’s not the same but the environment isnt the same anymore. There are lots of games that will let you mod the ever loving crap out of them. UEFN and Roblox are modding with distribution platforms. Cyberpunk has Bethesda level modding. Games like lethal company are existing in an indie space that was just unfathomable when I was playing those games.