4 ms·
> What's the last big budget release that actually left a strong artistic impression? Talos Principle 2. Does that count as big budget?
by the__alchemist 2y ago
> What's the last big budget release that actually left a strong artistic impression?
Talos Principle 2. Does that count as big budget?
- TingPing 2y agoCroteam is quite small, 40 employees total.
- the__alchemist 2y agoThat checks out; I think I should not have included it as an example, given that context. Maybe it instead reinforces the point that we rely on smaller companies for the gems.
- 3eb7988a1663 2y agoDon't get me wrong, I love Talos Principle, but I did not feel a strong connection to the world of #2 vs #1. The sequel levels just seemed like, "Here is some sexy stuff the art team designed." No real connection or unifying theme. Super pretty, but that is true of any number of AAA games these days with big action set pieces. At least in one, it felt a bit more cohesive in that you could imagine that canned video game assets had been corrupted and copy-pasted into new configurations.