3 ms·
there were other brilliant ideas bridging nascent technology for the sake of gameplay, like surround sound to locate some fast (nearly impossible to see coming)
by agumonkey 2y ago
there were other brilliant ideas bridging nascent technology for the sake of gameplay, like surround sound to locate some fast (nearly impossible to see coming) enemies. It really was perfectly executed.
- nonrandomstring 2y agoGreat early examples of simulated acoustic spaces matching geometry, like delay networks for metallic ducting in the crawl spaces. And notable firsts in sound management - before there were really "sound engines".