4 ms·
this balancing act between scripted story and open gameplay with "conscious" AI defense is so hard to pull off. In the scripted entertainment league Half-Life r
by mediumsmart 2y ago
this balancing act between scripted story and open gameplay with "conscious" AI defense is so hard to pull off. In the scripted entertainment league Half-Life rules I think. Crysis had the tech to do the real thing and failed - too much cinema and a bad story. But the realism, the mechanics of movement and physics - it was all there in god tier quality.
- agumonkey 2y agothere were other brilliant ideas bridging nascent technology for the sake of gameplay, like surround sound to locate some fast (nearly impossible to see coming) enemies. It really was perfectly executed.
- nonrandomstring 2y agoGreat early examples of simulated acoustic spaces matching geometry, like delay networks for metallic ducting in the crawl spaces. And notable firsts in sound management - before there were really "sound engines".