3 ms·
My favorite pasttime in HL/CS back in the day was bhopping and kz_. To some degree I think it has too responsive movement. I recently went back to play HL and I
by wingerlang 2y ago
My favorite pasttime in HL/CS back in the day was bhopping and kz_. To some degree I think it has too responsive movement. I recently went back to play HL and I fell down so many crates due to the instant movement, having been used to some inertia in games since.
- reubenmorais 2y agoI remember never quite getting into Counter-Strike: Source because of the difference in inertia. I had friends who were masters of movement there so I know it wasn't a sloppy game, but my muscle memory from 1.6 just made it feel... uncanny :)